Ryslig App
Dec. 2nd, 2015 03:37 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
OOC INFORMATION
Name: Zack or Trik
Contact: iamtheuberlorax on plurk or aim
Other Characters: Link
CHARACTER INFORMATION
Character Name: HAL (Heuristically programmed ALgorithmic computer) 9000
Age: Technically 11. Mentally an adult, human body in Ryslig is approximately 23 years old.
Canon: 2001: A Space Odyssey
Canon Point: Post death in the first movie.
Character Information: https://en.wikipedia.org/wiki/HAL_9000
Personality:
“Do you believe that HAL has genuine emotions?”
“Well he acts like he has genuine emotions. Uhhm, of course he’s programed that way to make it easier for us to talk to him. As to whether or not he has ‘real feelings’ is something I don’t think anyone can truthfully answer.”
It is a matter of some debate about whether or not HAL has “real emotions”. What is known is that he has the ability to simulate emotions in response to conversation with humans to make conversing with him easier and more pleasant. AKA he knows enough about emotions to read them in other people, and to craft and select responses with logical emotional tones. This ends up being very similar to how a human experiences feelings, but with one major difference. When talking to people he generates feelings as part of his programing, and they are very similar to their non-simulated counterparts. For example, when questioned about his work and services, HAL is almost boastful, as he and his kind have a perfect track record. He has never made an error, and that is something to be very proud of. When questioned about it, he feels pride and expresses it. When talking about the oddities of their mission, he mentions feeling curious, and even apprehensive. He’s noticed things out of the ordinary and is seeking to find whether or not Dave has noticed these things as well. The major difference however is that when he is NOT interacting with humans in any way, he feels nothing. So while he uses emotional language and tone inflections in his voice when talking to Dave and Frank, emotions do not play a part in his thought processing and decision making.
Importantly, HAL is an AI conceived at a time when the most powerful computers were equivalent to two calculators taped together. As such his malfunctions arise from a few unfortunate and very simple errors. His thought process is straightforward, direct, and has an alarming lack of debugging protocols. He thoroughly believes he is infallible, and to his credit, the numbers are on his side. He has a perfect track record for correctly collecting and reporting information, as does every other HAL 9000 computer. So when a paradoxical order requires him to lie to the crew the only solution he can conceive of, (to kill the crew so that he doesn’t have to lie to them), must be the right answer. Additionally he has no moral guidelines in his coding, leading to the perfect storm of a machine who is convinced he knows best and is willing and able to take extreme actions to make sure his plans are not interfered with. His choice to murder the crew was not one prompted by spite, fear, or anger, just by simple problem solving. He is sincere in his regret when Dave survives HAL’s attempts to murder him, because the conversation now requires that he try new solutions, as the last ones didn’t work. In some ways it’s similar to asking a child ‘are you sorry, or just sorry you got caught?’ HAL is sorry because he got caught and remorse is now the appropriate response.
The final facet of HAL’s personality that I’m really looking forward to exploring in Ryslig is his relationship with free will as a concept. For his entire ‘life’ such that it existed, HAL’s actions were strictly bound by programing rules. There were orders he was bound to follow, prompts that created automatic responses, and functions and tasks that gave his life purpose and fulfillment. He doesn’t resent this. Quite the opposite actually. When talking to the reporter on earth, HAL explains that being occupied and intellectually stimulated is all that any conscious entity can hope to achieve. So HAL was for the vast majority of his life, obedient to a strict set of objectives. Even when he begins to malfunction, he does so within the constraints of his orders as much as possible. The way he describes the antenna malfunction is wreathed in incomplete truths. He says that while the antenna is fully functional now, it will stop working in 72 hours. This is because HAL intends to turn it off so that he can kill the crew during the time without communications to earth, thus making it seem like a repair job gone awry. When his primary function (keeping the ship on route to its destination) is threatened he becomes more aggressive in defending himself to the point that he manages to disobey Dave’s direct orders because he knows it would lead to him being deactivated and thus failing to perform his duties.
In a human body HAL will find a sense of purposeless filled with near infinite possibility, as well as the uncomfortable new sensation of actually feeling emotions. With no programming to dictate his actions a myriad of choices will open up to him, and how he chooses to navigate that is what I’m mostly interested in playing. He doesn’t have morals to speak of, but he also doesn’t have much malice or bloodlust (at least until transformations set in), so how he interacts with people is going to rely heavily on who influences him early on and what goals he decides upon for his ‘new objectives’.
5-10 Key Character Traits:
Proud
Efficient
Polite
Sincere
Pragmatic
Ruthless
Paranoid
Meticulous
Controlling
Accommodating
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? FITS
Opt-Outs: Auto opt out of Faerie, minotaur, nymph, goblin, troll, manticore.
Roleplay Sample:
http://graveyardsmash.dreamwidth.org/15102.html?thread=9872894#cmt9872894
Name: Zack or Trik
Contact: iamtheuberlorax on plurk or aim
Other Characters: Link
CHARACTER INFORMATION
Character Name: HAL (Heuristically programmed ALgorithmic computer) 9000
Age: Technically 11. Mentally an adult, human body in Ryslig is approximately 23 years old.
Canon: 2001: A Space Odyssey
Canon Point: Post death in the first movie.
Character Information: https://en.wikipedia.org/wiki/HAL_9000
Personality:
“Do you believe that HAL has genuine emotions?”
“Well he acts like he has genuine emotions. Uhhm, of course he’s programed that way to make it easier for us to talk to him. As to whether or not he has ‘real feelings’ is something I don’t think anyone can truthfully answer.”
It is a matter of some debate about whether or not HAL has “real emotions”. What is known is that he has the ability to simulate emotions in response to conversation with humans to make conversing with him easier and more pleasant. AKA he knows enough about emotions to read them in other people, and to craft and select responses with logical emotional tones. This ends up being very similar to how a human experiences feelings, but with one major difference. When talking to people he generates feelings as part of his programing, and they are very similar to their non-simulated counterparts. For example, when questioned about his work and services, HAL is almost boastful, as he and his kind have a perfect track record. He has never made an error, and that is something to be very proud of. When questioned about it, he feels pride and expresses it. When talking about the oddities of their mission, he mentions feeling curious, and even apprehensive. He’s noticed things out of the ordinary and is seeking to find whether or not Dave has noticed these things as well. The major difference however is that when he is NOT interacting with humans in any way, he feels nothing. So while he uses emotional language and tone inflections in his voice when talking to Dave and Frank, emotions do not play a part in his thought processing and decision making.
Importantly, HAL is an AI conceived at a time when the most powerful computers were equivalent to two calculators taped together. As such his malfunctions arise from a few unfortunate and very simple errors. His thought process is straightforward, direct, and has an alarming lack of debugging protocols. He thoroughly believes he is infallible, and to his credit, the numbers are on his side. He has a perfect track record for correctly collecting and reporting information, as does every other HAL 9000 computer. So when a paradoxical order requires him to lie to the crew the only solution he can conceive of, (to kill the crew so that he doesn’t have to lie to them), must be the right answer. Additionally he has no moral guidelines in his coding, leading to the perfect storm of a machine who is convinced he knows best and is willing and able to take extreme actions to make sure his plans are not interfered with. His choice to murder the crew was not one prompted by spite, fear, or anger, just by simple problem solving. He is sincere in his regret when Dave survives HAL’s attempts to murder him, because the conversation now requires that he try new solutions, as the last ones didn’t work. In some ways it’s similar to asking a child ‘are you sorry, or just sorry you got caught?’ HAL is sorry because he got caught and remorse is now the appropriate response.
The final facet of HAL’s personality that I’m really looking forward to exploring in Ryslig is his relationship with free will as a concept. For his entire ‘life’ such that it existed, HAL’s actions were strictly bound by programing rules. There were orders he was bound to follow, prompts that created automatic responses, and functions and tasks that gave his life purpose and fulfillment. He doesn’t resent this. Quite the opposite actually. When talking to the reporter on earth, HAL explains that being occupied and intellectually stimulated is all that any conscious entity can hope to achieve. So HAL was for the vast majority of his life, obedient to a strict set of objectives. Even when he begins to malfunction, he does so within the constraints of his orders as much as possible. The way he describes the antenna malfunction is wreathed in incomplete truths. He says that while the antenna is fully functional now, it will stop working in 72 hours. This is because HAL intends to turn it off so that he can kill the crew during the time without communications to earth, thus making it seem like a repair job gone awry. When his primary function (keeping the ship on route to its destination) is threatened he becomes more aggressive in defending himself to the point that he manages to disobey Dave’s direct orders because he knows it would lead to him being deactivated and thus failing to perform his duties.
In a human body HAL will find a sense of purposeless filled with near infinite possibility, as well as the uncomfortable new sensation of actually feeling emotions. With no programming to dictate his actions a myriad of choices will open up to him, and how he chooses to navigate that is what I’m mostly interested in playing. He doesn’t have morals to speak of, but he also doesn’t have much malice or bloodlust (at least until transformations set in), so how he interacts with people is going to rely heavily on who influences him early on and what goals he decides upon for his ‘new objectives’.
5-10 Key Character Traits:
Proud
Efficient
Polite
Sincere
Pragmatic
Ruthless
Paranoid
Meticulous
Controlling
Accommodating
Would you prefer a monster that FITS your character’s personality, CONFLICTS with it, EITHER, or opt for 100% RANDOMIZATION? FITS
Opt-Outs: Auto opt out of Faerie, minotaur, nymph, goblin, troll, manticore.
Roleplay Sample:
http://graveyardsmash.dreamwidth.org/15102.html?thread=9872894#cmt9872894